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It's an alpha/preview quality product so take it AS IS. MISC: Added all recently dumped games for supported platformsĪnd many other changes and fixes, not worth or forgot to mention.īy many requests we decide to make public build of emulator to show and share current stage of its development. MISC: SHIO hopper board HLE, Kick'4'Cash playable MISC: emulated HW210 IC card reader (Dragon Treasure, WCCF) MISC: Elo touchscreen fixes for Atomiswave and NAOMI StarHorse MISC: fix DC flash erase, handle correct sector sizes MISC: fix error when set memcard time in DC bios MISC: fix mouse X/Y calc then screen rotated MISC: improved creation of Dreamcast flash and "timehack" MISC: rom loading refactoring, NAOMI GD-ROM sets now require security PIC dumps, old GD-rip binaries not supported anymore MISC: set windows timer resolution to min possible value MISC: netplay: add option to disable flash/sram sync MISC: disable menu in fullscreen (fix clicking it with mouse in light gun games) MISC: fix Marvel vs Capcom 2 intro Guile character head MISC: SCIF link for AW Maximum Speed and Chase1929 GAELCO: preliminary support Gaelco Footall analog inputs GAELCO: render fixes: offset color flag, handle flats GAELCO: decode boot from Altera firmware HOLLY: add real HOLLY IDs for all supported platforms AICA: properly handle Decay level = 0 case GD-ROM: small fix for bleemcast (almost work) GD-ROM: fix CD PLAY after SEEK for Taxi2 SH4: fix DIV0S, optimize DIV1 and add linking current block SH4: reg binding cleanups and fixes, PR sanity checks SH4: OnChip access correct bit width only
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Up-to-date build of almost year of developing. documented actual game developers in game list patch for Orion Puzzle Collection (workaround for Kalisti SDK bug) fixed RF ID generators for Dinoking, Love&Berry, etc fixed AEG/FEG which might stuck in edge cases (some sounds in MvSC2, ReVolt jump sound, etc) fixed few games with inverted "pedal" inputs fixed xinput crash if attempt to configure inputs during emulation corrected purupuru device reply (Resident Evil 2) auto hide mouse cursor when in full screen (5sec timeout) emulated primary/secondary render target buffers for Opaque/PunchTrought lists (Agartha proto flashlight) filtered negative vertex coords (MK Gold with ATI fix) filtered NaN UV texture coordinates (Soul Reaver lifebar) fully emulated scaler/filter, should fix most if not all games which was cut in size if in TV-modes
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